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The Darkest Plague

Game Director, Game Designer, Engineer

This is my master thesis project for my Interactive Media & Game Design MFA at the University of Southern California. We used  Unreal Engine 4 and Perforce.

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I lead a team of 11 people in order to create an action adventure game that features themes of Surrealism and Madness. 

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As a Game Designer one of the main challenges was balancing the game. Every little change we made would alter how the player would dance with the enemies.

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This project has also taught me a lot in the areas of leadership & producing skills. It has also enabled me to prioritize features and content in order to reach milestones in time by using concentric design. 

https://sebbaracaldo.itch.io/the-darkest-plague

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